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High Elf & Nord Stats

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This is the full stat set of the High Elf

Alchemy
Alteration
Conjuration
Destruction
Illusion
Mysticism

+5
+10
+5
+10
+5
+10
High Elf

In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."

Abilities:

  • Fortified Max Magicka (100, constant effect)
  • Weakness to Fire, Frost, Shock (25, constant effect)
  • Resist Disease (75, constant effect)

Armorer
Blade
Block
Blunt
Heavy Armor
Restoration

+5
+10
+5
+10
+10
+5
Nord

The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armour styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appals their enemies.

Abilities:

  • Frost Damage (Touch, 50, 1/day)
  • Shield (30, duration 60, 1/day) 
  • Resist Frost (50, constant effect)

 

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